All my galleries are now restricted. If you want access, register (under Identification).
You can get 'em on Amazon:
Where did you find these? They are AWESOME!
armor piercing weapons
enemy armor save is reduced by an additional -1 for armor piercing weapons. see p.55 under Weapons.
rexor is no mere captain - he is the wizard! and the whole necromancy thing is just a rumor.
faq - movement
Q. Are models in a unit executing a Change
Formation manoeuvre (or wheeling, or
entering or leaving a building, etc.), allowed
to move more than twice their Movement rate?
A. Uhm, this is a bit of a muddy issue. In
general, the Movement value represents the
speed of the creatures in question moving at a
careful walking pace, ready for combat.
Units can move normally at double their
Movement value, and this represents the
creatures’ running speed, which is as fast as
they can possibly move (except with the use of
magic, flying, and so on).
Following this principle, players trying to
exploit any manoeuvre or other rule (like the
building rules) to try and move models in their
unit more than double their Movement value
are not playing the game in the spirit it is
meant to be played and need to be publicly
chastised. Bad players! Bad!
faq - shooting
Q. If a model does not have line of sight to a target
the rest of the unit is shooting at, must the model
shoot (missing automatically), or does it not shoot
A. It does not shoot at all. This question is, of
course, only relevant if there is a chance for the
firing model to be hurt by its own weapon.
faq - close combat
Q. Can you allocate attacks to specific enemy Rank
and File models in order to force which enemy
Rank and File models count as casualties (and are
thus unable to fight back)?
A. Yes, however we have to warn you that zooming
in to a fight to this level of detail is likely to make
resolving your fights a very slow process indeed!
faq - war machines
Q. When a war machine unit is charged, the crew
are supposed to line up as part of a Hold reaction.
Does this mean that the chargers must align to the
position of the crew? Or must the crew actually
align to the charging unit (which would mean that
non-skirmishing chargers are allowed to tactical
wheel against war machines to dictate favourable
A. The machine’s crew must line up
perpendicularly to the line of the charge, but the
chargers can wheel at any point of their charge, as
with skirmishers, in order to get a better
The table was thrown together with a couple sawhorses and a spare piece of plywood. I thought it was a great idea to use some sticky faux stone floor tiles for the table instead of painting them, but it had a side effect of laying out a 12" grid pattern on the table which of course made estimating distances far easier than it should otherwise have been.