Last weekend I hardly moved from the couch. I wasn’t feeling quite well, and Cathy was nice enough to let me lounge around. I ended up spending some of that time gaming (yay!). One of my favorites is an ascii text mode game called T.o.M.E. (Troubles of Middle Earth) and I found out this week that its been expanded to include a multiplayer component. Branded “Tomenet”, its currently only available for windows (boo), and theres only one server of note (in Europe), but being an ascii mode game it hardly matters. The whole thing is reminicent of the original adventure game I used to play in the late 70s.
There are a zillion nethack variants, of which T.o.M.E. is one. T.o.M.E. is actually a direct descendant of Angband which was a nethack variant with a Lord of the Rings bent. Angband (1991) was itself a descendant of Moria (1983) which in turn was a derivative of Rogue (1980). Rogue was written using the ncurses library and used the entire character set and color modes to represent everything in a tiny world including walls and monsters in a dungeon. T.o.M.E. is firmly rooted in the L.o.t.R. genre and really does a nice job of creating a world that isn’t just a bunch of rectangular dungeons.
Bringing T.o.M.E. to the internet is wacky, since nethack and its kin are all “turn based” games. ie: you move, the program moves, you move, the program moves, etc. You can get up from a game of T.o.M.E. at any time and have no fear that the mean nasties are going to obliterate you just because you took your finger off a joypad trigger. Tomenet, however is real time. The first time I saw another character whiz by me I was a little taken aback. You shouldn’t venture in the world of tomenet unless you have the T.o.M.E. keybindings down so you can actually do some stuff.
I’ve been attempting to compile a version of tomenet for OSX from the cvs sources on the site, and have met with limited success. I can build a working executable, and I can log into the game and move around, but the three windows that are supposed to load up with character information don’t come up and I’m unable to buy or sell stuff in the stores. Actually I have spent more time trying to compile the multiplayer game than I have playing it, but thats been fun too.
I grab a few minutes of play time with my T.o.M.E. character whenever I can. Unfortunately, he ran into a “strength trap” recently and this once burly Dwarf can barely get out of his own way with a 15 strength now. I have to try to figure out how to regain his former prowess before I venture into the dungeons again, that’s why these screen shots are from Bree and not someplace more scary…
Download T.o.M.E. (single player) for windows, OSX and a bunch of other OS’s here
You can download the tomenet windows client here
In Bree…

Inventory

Character Stats
